Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Classes

Classes in ELDRA define the core capabilities and specialization paths of characters. Through the expenditure of Class Points (CLA), characters unlock powerful class-specific abilities that grow stronger over time. Each class is represented as a skill tree: a branching flowchart of nodes that a character navigates by spending CLA, with two distinct paths offering meaningfully different playstyles.

Skill Tree Structure

Every class tree contains the following elements:

Optional nodes follow the same gate as the main tier node they branch from. A character with the CLA to spend but without the required skill rating must wait until their skill improves before unlocking higher tiers.

Tier Access Gates

For each class, the GM approves one trained skill relevant to that class. Use that trained rating for every access gate in the class:

People skill modifiers and all other bonuses to an effective rating do not satisfy these gates. A gate grants permission to purchase a node; it does not waive CLA cost, node order, or any other prerequisite. Optional nodes use the gate of the main tier from which they branch.

Class Points (CLA)

CLA determines how many nodes a character can purchase across all classes. Characters earn CLA from trained skill ratings only; People skill modifiers and other effective-rating bonuses never generate CLA.

Example: A character with trained Fight +5 and trained Fortitude +3 earns 3 + 1 = 4 CLA. A character with trained Magic +4, Lore +3, and Survival +3 also earns 2 + 1 + 1 = 4 CLA. If the GM approves Magic as the relevant skill for a class, Magic +4 qualifies for its Root, T1, and T2 nodes but not T3; Magic +3 qualifies only for its Root and T1 nodes.

Design Intent: This two-layer system ensures that a specialist — a character who has invested deeply in one skill — can both access and afford high-tier abilities. A generalist with several moderate trained skills may earn a similar CLA budget but cannot purchase tiers their relevant trained ratings do not unlock, regardless of saved CLA. Breadth characters can develop Root and T1 nodes across multiple classes; depth characters unlock the higher tiers of a class tree.

Multiclassing

Multiclassing is permitted in ELDRA. CLA may be freely invested across multiple classes, allowing characters to develop unique combinations of abilities that reflect diverse backgrounds and training. The rules are the same in every class:

Example: A Fighter/Mage multiclass character with trained Fight +4 and trained Magic +3 earns 2 + 1 = 3 CLA. With those skills approved for the respective classes, they qualify for the Fighter Root, T1, and T2 nodes, but only the Mage Root and T1 nodes. They do not qualify for Mage T2. Spending 1 CLA on the Mage Root and 2 CLA on the Fighter Root plus Fighter T1 uses the full budget — a deliberate trade-off between breadth and depth.

The Classes