Healer
Guardian
Path of the Medic
Path of the Warden
Healers are battlefield specialists in survival, triage, and controlled suffering. They do not merely restore what is lost — they prevent collapse, redirect harm, and keep allies fighting through wounds that should have ended the conflict. In ELDRA, a Healer’s edge is not raw healing: it is turning lethal moments into recoverable ones.
Shieldbearer
Guardian
Path of the Guardian
Path of the Bulwark
The bulwark of any front line, Shieldbearers thrive in the heart of combat, protecting allies and anchoring positions. In ELDRA, the Shieldbearer’s value compounds as the party grows — they make everyone else harder to kill.
Cavalry
SharedWarriorGuardian
Path of the Charger
Path of the Marshal
Cavalry are fearsome riders trained to fight from the saddle. Whether leading charges or protecting their loyal mounts, they dominate the battlefield with speed, precision, and overwhelming momentum. In ELDRA, standing still is the only thing that makes them ordinary.
Commander
SharedGuardianSavant
Path of Tactics
Path of Valor
Commanders are masters of battlefield control, directing allies with precision and authority. In ELDRA, the Commander is arguably the most powerful class in a full party — every ability multiplies the effectiveness of the people beside them.
Paladin
SharedGuardianMystic
Path of Protection
Path of Judgment
Paladins are oath-bound warriors who turn conviction into radiant force. They are not limited to one church or one god. A present-era paladin may serve a light faith, a mountain faith, a covenant tradition, a vampire order, a local shrine, or a personal vow recognized by no institution at all. Their power comes from the seriousness of the oath and from the discipline required to embody it under pressure.
In ELDRA, a paladin is not simply a symbol of purity. A paladin is a person who has made a promise so binding that reality has begun to answer it. Some defend communities. Some hunt oathbreakers. Some protect pilgrims or archives. Some become terrifying judges. Their danger is not that they are always right. Their danger is that once they commit, they are very difficult to move.