Cavalry
Cavalry are fearsome riders trained to fight from the saddle. Whether leading charges or protecting their loyal mounts, they dominate the battlefield with speed, precision, and overwhelming momentum. In ELDRA, standing still is the only thing that makes them ordinary.
Root Node · 1 CLA
Cavalry
Mounting or dismounting costs 0 AP.
Path of the Charger
T1 · 1 CLA
Mounted Combatant
Mounted physical attacks gain +2 to attack rolls. As a Reaction, defend against any attack targeting your mount using your own skill. Dismounted movement gains bonus equal to Drive (Beast).
T2 · 1 CLA
Charge Attack
When mounted and moving at least 10m before a melee attack, deal bonus damage equal to your Drive (Beast) skill on the first attack. When dismounted moving at least 6m, gain +1 to the attack roll and deal half that bonus damage (rounded up).
T3 · 1 CLA
War Banner Presence
While mounted, all allies within 10m gain +1 to attack or defend rolls (choose at the start of each of your turns). Once per session, declare a Mounted Rally: all allies who can see you remove one Mild Consequence or gain +2 to their next roll.
Path of the Marshal
T1 · 1 CLA
Rider's Command
Once per turn as a free action while mounted, choose one ally within 10m. That ally may move up to 2m without provoking opportunity attacks or gains +1 to their next attack roll before the start of your next turn.
T2 · 1 CLA
Rolling Formation
Once per scene, spend 2 AP to begin a rolling formation for 3 rounds. While mounted, you and allies within 10m gain +2m movement and +1 to defend rolls against ranged attacks. Allies who move at least 4m before attacking gain +1 damage on their first hit that turn.
T3 · 1 CLA
Battle Marshal
Once per session, spend 3 AP to order a full advance. All willing allies within 15m may immediately move up to half speed as a free action. Any ally who ends this movement adjacent to an enemy gains +2 to their next attack or defend roll before the end of their next turn. While mounted, you also project immunity to Frightened to allies within 10m.
Solid required progression · Dashed optional node requires the one above it