Craftsman
Craftsmen are builders, inventors, and creators who shape the world through skill and precision. In ELDRA, the Craftsman is the class that makes everything around them better — including other people’s equipment.
Root Node · 1 CLA
Craftsman
Gain +1 to your Workload contribution while crafting any kind of item.
Path of the Forger
T1 · 1 CLA
All-Rounder Craftsman
Apply Crafts to any technical or artisan task without penalty. Treat any crafted item or tool as a weapon in an emergency, using Crafts for the attack and dealing damage equal to your Crafts skill level.
T2 · 1 CLA
Masterwork Crafts
When you complete crafting any item, double your chance of creating a Masterwork version. Once per scene, spending 2 AP, analyze a creature to identify a weak point: attacks against it ignore Physical Defense equal to your Crafts skill (rounded down) until end of scene.
T3 · 1 CLA
Efficient Crafting
All material costs for crafting are halved (rounded down), including rare magical components. All crafting time is halved (rounded down). These reductions stack with existing benefits. You may craft items above your Crafting Level at double cost and time.
Path of the Engineer
T1 · 1 CLA
Field Devices
During a short rest, build one simple device from available materials: grappling launcher, noise lure, tripline, shield plate, or lantern rig. A device lasts until used or until your next long rest. You may deploy a built device for 1 AP.
T2 · 1 CLA
Siege Logic
Once per scene, spend 2 AP to place one battlefield device in an adjacent space: barricade (provides Half Cover), snare plate (the first creature entering must make a Reflex defend roll against your Crafts or becomes Prone), or shock coil (the first creature entering takes Lightning damage equal to your Crafts skill).
T3 · 1 CLA
Master Engineer
Once per session, during a short rest or by spending 3 AP in combat, assemble a major construct in an adjacent space. Choose turret, wall, or repeater. Turret: once per round, make an attack using your Crafts against one target within 15m dealing 1d6 plus half your Crafts in Physical damage. Wall: creates Full Cover in a 3m line until destroyed. Repeater: one ally adjacent to it may reload, draw, or use one Quick Utility action for 0 AP once per round.
Solid required progression · Dashed optional node requires the one above it