Elementalist
Elementalists command the raw energies of fire, frost, and lightning to shape the battlefield. In ELDRA, the Elementalist is unique in that their chosen element defines their identity at character creation, and every ability builds on that commitment.
Root Node · 1 CLA
Elementalist
Choose one element: Fire, Frost, or Lightning. Spend 1 less mana when casting spells containing those elements (minimum 1)
Path of the Storm
T1 · 1 CLA
Elemental Affinity
Choose one element: Fire, Frost, or Lightning. Gain resistance to that element. Spells of that element deal +1 damage for every 2 points of margin on a successful cast. Freely manipulate small amounts of your element without a roll.
T2 · 1 CLA
Elemental Surge
Spending 2 AP, unleash an Elemental Surge in a 15m radius centred on yourself. All hostile creatures must make a Reflex defend roll against your Magic or take damage equal to your Magic skill plus 2d6 of your element. On success, half damage. Once per scene.
T3 · 1 CLA
Master of the Elements
Choose a second element and gain all Affinity benefits for it. Once per scene, cast a spell of either element without spending Mana. When using Elemental Surge, combine both elements: apply both status effects simultaneously to all affected targets.
Path of the Ward
T1 · 1 CLA
Elemental Guardian
Choose one element: Fire, Frost, or Lightning. As a free action, form a protective elemental shell around yourself or one ally you touch. While active: the target gains resistance to your element and creatures that hit them in melee take 1 elemental damage. The shell lasts until the target takes a Consequence.
T2 · 1 CLA
Elemental Ward
Once per long rest, spending 2 AP, wrap one willing ally you touch in an elemental barrier of your chosen element lasting up to 1 hour. While shielded: the ally gains Resistance to your element and any creature that hits them in melee takes elemental damage equal to your Magic skill. The ward ends if the ally takes a Consequence.
T3 · 1 CLA
Living Element
You may now apply your Elemental Ward to up to three allies simultaneously. Additionally, you may maintain the ward on yourself at all times as a passive effect: you automatically deal elemental damage equal to your Magic skill to any creature that hits you in melee, with no AP cost.
Solid required progression · Dashed optional node requires the one above it