Web
- Level
- 4
- School
- Conjuration
- Keywords
- Conjuration, Concentration
- Range
- 20 meters
- Duration
- Concentration, up to 1 hour
- Mana Cost
- 4
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 10-meter radius from that point for up to 1 hour. The webs are difficult terrain and lightly obscure their area.
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If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn.
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Webs layered over a flat surface have a depth of 1.5 meters.
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Each creature that starts its turn in the webs or that enters them during its turn must make a Reflex defend roll contested by your Magic skill.
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On a failure, the creature is restrained as long as it remains in the webs or until it breaks free.
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A creature restrained by the webs can use its action to make a Fortitude skill check contested by your Magic skill. On a success, it is no longer restrained.
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Stunts
Sticky Trap
When a creature fails its initial Reflex check, you may increase the difficulty of the next Fortitude check it makes to escape by +2.
Web Anchor
You may cause the webs to cling tightly to surrounding surfaces even if no solid anchor is initially present, preventing collapse on the next turn. This allows you to cast Web in open space or mid-air.
Dense Weave
You may concentrate the webs into a more compact structure, reducing the affected area to a 3-meter cube, but creatures in this area have Disadvantage on all escape attempts.
Entangling Snare
When a creature becomes restrained by the webs, you may choose to also reduce its speed to 0 on its next turn, even if it escapes the web afterwards.
Burning Fuse
You may cause the webs to become flammable. If ignited (by fire or Fire-element spell), the entire cube of webs burns in one round, dealing 2d6 fire damage to all creatures still inside.