Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Telekinesis

Level
4
School
Transmutation
Keywords
Concentration
Range
20 meters
Duration
Concentration, up to 10 minutes
Mana Cost
4

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for up to 10 minutes, you can exert your will on one creature or object that you can see within 20 meters of you.

You can try to move a creature or an object that weighs up to 50 x your Magic skill (in kilograms). The target must make a Fortitude defend roll contested by your Magic skill. If the target is an object that isn’t being worn or carried, it automatically fails. Otherwise, the creature wearing or carrying the object must make the skill check.

Stunts

Mental Slam

When a creature fails the contested check, you may slam it into a surface. The creature takes additional 1d4 bludgeoning damage per 3 meters height and becomes dazed until the end of its next turn.

Sustained Grip

You may use a 1 AP (instead of 2) to maintain your telekinetic hold on a creature or object.

Multigrasp

You may target two smaller objects or creatures instead of one, as long as their total weight does not exceed your limit.

Shield Throw

When holding an object with Telekinesis, you may hurl it as a ranged weapon. Make a Magic skill attack dealing 1d10 + Magic bludgeoning damage in a line or arc (GM’s discretion).

Suspension Field

When you successfully restrain a creature with Telekinesis, you may hold it in the air to prevent melee engagement. Allies have advantage when attacking that target with ranged or magic attacks until it escapes.