Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Absolute Negation

Level
5
School
Abjuration
Keywords
None
Range
Self (10-meter radius)
Duration
Instantaneous
Mana Cost
5

You press your will against the tide of all active magic in the space around you and refuse it. Every thread of arcane energy in the area is severed simultaneously — not redirected, not countered, but simply told that it no longer exists. The silence that follows is total.

All ongoing spell effects within 10 meters of you end immediately, including concentration spells, summoned creatures, persistent zones, and magical conditions inflicted by spells.

Stunts

Total Silence

After Absolute Negation resolves, the area within 5 meters of you becomes magic-resistant for 1 round. Any spell cast into or within that area by an enemy costs 1 additional Mana and the caster must make a Focus vs your Magic check or the spell fails.

Cascade Severance

If Absolute Negation dispels 2 or more effects, you immediately regain Mana equal to half the spell’s base cost (2 Mana, rounded down) as the raw arcane energy rebounds into you.

Expanding Void

The radius of Absolute Negation increases to 15 meters.

Scouring Null

The Mental damage dealt to creatures whose buffs are stripped increases to Magic skill + 1d6, as the negation tears through them more aggressively.

Negation Anchor

For a number of turns equal to your Magic skill after casting, you gain +2 to all Resolve and Focus defense rolls as the magical field around you remains suppressed and hostile to incoming arcane force.