Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Water Breathing

Level
2
School
Transmutation
Keywords
None
Range
Self or Touch
Duration
2 hours
Mana Cost
2

For up to 2 hours, you or a willing creature you touch gains the ability to breathe underwater. The target retains its normal ability to breathe air as well, allowing for seamless movement between aquatic and terrestrial environments.

Stunts

Amphibian Agility

While under the effect of Water Breathing, you gain +2 to Reflex rolls involving swimming or underwater movement.

Aquatic Attunement

You can communicate basic ideas with aquatic animals and creatures using gestures and resonance while the spell is active. This does not enable speech or mind-reading, but allows mutual understanding of intent.

Bubble Shield

As a reaction once while the spell is active, you may create a temporary air bubble that grants +2 Elemental Defense against one attack or spell involving water, steam, or pressure.

Silent Diver

You gain Advantage on Stealth rolls made underwater while this spell is active, as your movement becomes magically muffled and turbulence-free.

Group Respiration

By spending 1 additional mana when you cast this spell, you may affect up to three additional willing creatures within 5 meters.