Ward Echo
- Level
- 2
- School
- Abjuration
- Keywords
- None
- Range
- Touch
- Duration
- 8 hours
- Mana Cost
- 2
You set a magical alarm on a door, window, or area no larger than a 20-meter radius. For the duration, the ward watches for movement or intrusion.
When a Tiny or larger creature enters the warded area without speaking a password you specify, the spell triggers. The alarm can either:
-
Emit a loud ringing sound audible up to 100 meters away, or
-
Alert you mentally (only if you are within 1 kilometer), waking you if you are sleeping.
You may choose to designate any number of creatures to be ignored by the ward.
Stunts
Multi‐Ward Sync
You may link up to 3 Ward Echo spells at once. When one is triggered, you are informed of which one activated and may trigger the others in response.
Elemental Pulse
When triggered, the ward deals 2d4 elemental damage (of your choice) to the intruder. This damage type must be chosen when casting the spell.
Silent Trip
The ward can now mark intruders with a magical glyph only you can see (glowing faintly for 1 hour), allowing you to track who triggered it.
Expanded Reach
You may double the radius of the ward to 40 meters.
Lingering Echo
The mental alert lingers for 5 minutes after the trigger, giving you precise impressions of the intruder’s location and appearance.
Multi-Ward Sync
You may link up to 3 Ward Echo spells at once. When one is triggered, you are informed of which one activated and may trigger the others in response.