Arcane Eye
- Level
- 3
- School
- Divination
- Keywords
- Concentration
- Range
- 30 meters
- Duration
- Up to 1 hour
- Mana Cost
- 3
You create an invisible, magical eye within the 30-meter range that hovers in the air and lasts up to 1 hour. You mentally receive visual information from the eye, which has normal vision and darkvision out to 20 meters. The eye can look in every direction. As an action, you can move the eye up to 10 meters in any direction. There is no limit to how far away from you the eye can move, but it can’t enter another plane of existence. A solid barrier blocks the eye’s movement, but it can pass through an opening as small as 1 centimeter in radius.
Stunts
Multi‐Eye Surveillance
You may cast this spell a second time while concentrating on the first. You can split your perception between the two Arcane Eyes and view them one at a time. Only one of them can be actively controlled during a turn.
Piercing Gaze
You may spend 1 additional mana when casting this spell to allow the eye to see through magical illusions and invisibility, as if affected by a permanent Detect Magic effect.
Multi-Eye Surveillance
You may cast this spell a second time while concentrating on the first. You can split your perception between the two Arcane Eyes and view them one at a time. Only one of them can be actively controlled during a turn.
Eavesdropper’s Gift
While controlling the Arcane Eye, you may also receive muffled auditory input from the area it observes. This grants +2 to any Perception checks to overhear conversations or detect subtle sounds.
Snap Recall
As a free action once per turn, you may command the Arcane Eye to instantly return to your side, bypassing distance limits. This does not require line of sight, but the path must still be unobstructed.
Mental Anchor
Once per scene, if your Arcane Eye is destroyed or blocked by a solid barrier, you may re-summon it instantly within 5 meters of its last location. This does not interrupt your concentration.