Blight
- Level
- 3
- School
- Necromancy
- Keywords
- None
- Range
- 30 meters
- Duration
- Instantaneous
- Mana Cost
- 3
Necromantic energy washes over a creature of your choice that you can see within 30 meters of you, draining moisture and vitality from it. The target must make a Fortitude defend roll contested by your Magic skill. On a failure, the creature takes necrotic damage equal to the margin of failure. You also heal for an amount equal to the post-mitigation damage you dealt. This spell has no effect on undead or constructs.
Special:
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If the target is a plant creature or a magical plant, it makes the Fortitude skill check with disadvantage, and the spell deals double damage.
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If the target is a nonmagical plant that isn’t a creature, such as a tree or shrub, it withers and dies instantly without a check.
Stunts
Withering Aura
If you cast Blight on a plant creature or magical plant, you may spend 1 additional mana to cause all nonmagical plants within a 5-meter radius to instantly wither as well, creating difficult terrain.
Necrotic Bloom
When you reduce a living target’s Physical Stress Pool to 0 with Blight, the target explodes in a burst of dark energy. All enemies, including the target, within 2 meters take 1d6 necrotic damage.
Tainted Siphon
When healing from damage dealt by Blight, you may transfer that healing to an ally within 10 meters instead of applying it to yourself.
Crippling Drain
If your target fails its defend roll by 3 or more, they also receive a -1 penalty to Might and Reflex for 1 minute.
Soil to Dust
You may cast this spell as a Ritual over 8 hour to permanently blight a natural area up to a 10-meter radius. Plants cannot grow there for 1 year, and the area becomes visibly tainted.