Teleportation Circle
- Level
- 5
- School
- Conjuration
- Keywords
- Ritual
- Range
- Self (Circle within 3 meters)
- Duration
- Until end of your next turn
- Mana Cost
- 5
As you cast the spell, you inscribe a shimmering arcane circle on the ground. A glowing portal opens within the circle and remains open until the end of your next turn. Any creature that steps into the portal is instantly transported to a destination circle of your choice that you have previously marked or memorised.
The creature arrives within 1.5 meters of the destination circle, or the nearest unoccupied space if that space is occupied.
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You must know the exact destination in advance, and it must be within the same plane.
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This spell can only connect to established teleportation circles or places that you have prepared with a previous Teleportation Circle casting.
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The circle fades after the portal closes, leaving no lasting trace.
Stunts
Quick Circle
You can cast this spell as a normal spell action (2AP) instead of a ritual.
Double Anchor
You may designate a second known circle as an alternate destination when casting. Choose which destination to send each creature to as they step through.
Arcane Displacement
Enemies who attempt to follow you through the portal must make a Resolve skill check contested by your Magic skill. On a failure, they are redirected to a random location within 100 meters of your target location.
Recall Point
Once per session, after casting this spell, you may mark the location as a recall point. Until your next long rest, you may cast this spell from anywhere and instantly teleport to that spot.
Safe Arrival
You and your allies teleport with perfect stability. For 1 turn after arriving, all incoming damage is reduced by your Magic skill (minimum 1). This effect represents arcane shielding during the transitional phase.