Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Magma Surge

Level
3
School
Elemental
Keywords
Elemental
Range
25 meters
Duration
Instantaneous
Mana Cost
3

You reach down through the earth with your will and find the heat that has always been there, patient and ancient. You give it permission to rise.

Choose a point on the ground you can see within 25 meters. Molten rock erupts in a 3-meter radius around that point. All creatures in the area must make a Reflex defend roll contested by your Magic skill.

Stunts

Deep Fissure

The eruption tears the ground open. The 3-meter radius also becomes a 2-meter-deep fissure. Creatures that fail the Reflex defend roll by a margin of 3 or more fall into the fissure and are additionally knocked Prone.

Sustained Heat

The molten residue lasts for a number of turns equal to your Magic skill instead of 2 turns.

Eruption Point

The radius of the surge increases to 5 meters.

Molten Shrapnel

When the magma erupts, fragments of superheated rock are launched outward. All creatures within 6 meters of the point (outside the main radius) must make a Reflex defend roll contested by your Magic skill or take 1d4 Fire damage from flying debris.

Lava Pool

After the initial eruption, the area remains lethally hot. Any creature that enters the affected area for the first time on a turn takes 1d4 Fire damage automatically for the rest of the scene.