Life Transference
- Level
- 3
- School
- Restoration, Necromancy
- Keywords
- None
- Range
- 10 meters
- Duration
- Instantaneous
- Mana Cost
- 3
You sacrifice a portion of your vitality to restore another.
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You take necrotic damage equal to your Magic skill. This damage cannot be reduced or prevented in any way.
-
One creature of your choice that you can see within 10 meters regains stress points equal to twice the damage you took.
Stunts
Shared Pulse
You may choose to split the healing between two nearby allies within range, giving each half of the total stress recovery.
Pain Echo
After casting this spell, you gain +2 to your next Resolve check until the end of your next turn, as your spirit hardens from the self-inflicted pain.
Vital Transfer Surge
Spend 1 extra mana. Instead of healing stress, the spell reduces one Consequence on the target by one severity tier (Severe → Moderate → Mild → healed).
Life Absorption
When you take the necrotic damage from this spell, you also gain temporary stress points equal to half the amount of damage taken.
Twinned Transference
You may cast this spell on two targets simultaneously. Divide the healing evenly, and take 1.5x the normal necrotic damage (rounded up).