Iron Vessel
- Level
- 4
- School
- Conjuration
- Keywords
- None
- Range
- 15 meters
- Duration
- Concentration, up to 10 minutes
- Mana Cost
- 4
You open a rift to the outer reaches of the Conjuration plane and pull through a construct of bound iron and compressed force — a shape roughly humanoid, roughly two meters tall, and absolutely without hesitation. It has no will of its own. It does not tire, question, or fear.
The Iron Vessel appears in an unoccupied space within 15 meters. It acts immediately after your turn in initiative. You may command it as a free action on your turn; without a command it holds position and defends itself.
Iron Vessel Statistics:
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Physical Stress Pool: Equal to twice your Magic skill level.
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Physical Defense: Equal to your Magic skill.
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Elemental Defense: 2
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Skills: Fight equal to your Magic skill, Fortitude equal to your Magic skill, all others at +0.
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Attack: The Vessel makes a Fight vs Reflex attack dealing Bludgeoning damage equal to the margin of success + your Magic skill.
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The Vessel cannot cast spells and has no Mana.
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If the Vessel’s Physical Stress Pool is reduced to 0, it collapses and the spell ends.
Stunts
Self-Destruct Protocol
As a free action, you may command the Vessel to detonate itself. All creatures within 3 meters must make a Reflex vs your Magic check or take Physical damage equal to the Vessel's remaining Physical Stress Pool. The spell ends immediately.
Armored Frame
The Iron Vessel’s Physical Defense increases by 2 and it gains Resistance to Bludgeoning damage, as you reinforce its conjured structure with denser layering.
Overbuilt Strike
Once per turn, you may spend 1 AP to direct the Vessel to make an Empowered Attack instead of a standard one, adding +2 to the damage roll.
Twin Vessels
You conjure two Iron Vessels instead of one. Each has half the Physical Stress Pool (rounded up) of a single Vessel. Both act on the same initiative step and share your concentration.
Self-Destruct Protocol
As a free action, you may command the Vessel to detonate itself. All creatures within 3 meters must make a Reflex vs your Magic check or take Physical damage equal to the Vessel’s remaining Physical Stress Pool. The spell ends immediately.
Bound Sentinel
The Vessel does not require concentration. Instead, it persists for the full 30 minutes unless destroyed, and can be given standing orders (defend this area, follow that creature) that it will carry out without further direction.