Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Healing Spirit

Level
4
School
Restoration
Keywords
Concentration
Range
20 meters
Duration
Concentration, up to 1 minute
Mana Cost
4

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 1.5-meter cube you can see within 20 meters. The spirit takes the shape of a translucent beast of your choice.

For up to 1 minute, whenever you or another creature moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore a number of physical stress points equal to your Magic skill to that creature (no action required).

The spirit can heal a number of times equal to your Magic skill level. After healing that number of times, the spirit disappears.

On your turn, you may move the spirit up to 10 meters to a space you can see.

Stunts

Restorative Aura

Spend 1 additional Mana when casting the spell to allow the spirit to heal twice per turn instead of once—this may apply to different creatures or the same creature twice.

Spirit Bond

You may choose to link yourself to the spirit. As long as the spirit is active, you gain +1 to all Resolve defend rolls.

Soothing Form

When summoned, you may cause the spirit to take on a particularly calming appearance. Allies within 5 meters of the spirit gain +1 to checks against fear and stress effects.

Guided Drift

When moving the spirit on your turn, you may move it up to 20 meters instead of 10.

Spiritual Bloom

When the spirit disappears (after expending all of its healing charges), it emits a gentle pulse that grants stress points equal to the caster’s Magic skill to all allies within 3 meters.