Greater Restoration
- Level
- 4
- School
- Restoration
- Keywords
- –
- Range
- Touch
- Duration
- Instantaneous
- Mana Cost
- 4
You touch a creature and end all diseases or conditions currently afflicting it. This includes physical, magical, or mental conditions such as Poisoned, Paralyzed, Stunned, Charmed, Cursed, Frightened, Petrified, and others at the GM’s discretion.
Stunts
Timely Restoration
You can restore the target to their maximum health, removing all physical and mental impairments, but this stunt can only be used if the target is within one round of death.
Restorative Wave
Spend 1 additional Mana to apply Greater Restoration to all allied creatures within 2 meters of the target instead of just one.
Lingering Clarity
The creature restored by this spell gains +1 to Resolve skill checks for the next hour, reflecting their renewed mental resilience.
Stabilizing Touch
If you use this spell on a creature whose Physical Stress Pool is at 0 or that is suffering a Severe Consequence, you may immediately stabilize them without requiring a separate check.
Sacred Removal
If the condition or disease was caused by a spell or magical curse, you may learn the school of magic that originated the effect and its caster level (if applicable).