Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Greater Restoration

Level
4
School
Restoration
Keywords
Range
Touch
Duration
Instantaneous
Mana Cost
4

You touch a creature and end all diseases or conditions currently afflicting it. This includes physical, magical, or mental conditions such as Poisoned, Paralyzed, Stunned, Charmed, Cursed, Frightened, Petrified, and others at the GM’s discretion.

Stunts

Timely Restoration

You can restore the target to their maximum health, removing all physical and mental impairments, but this stunt can only be used if the target is within one round of death.

Restorative Wave

Spend 1 additional Mana to apply Greater Restoration to all allied creatures within 2 meters of the target instead of just one.

Lingering Clarity

The creature restored by this spell gains +1 to Resolve skill checks for the next hour, reflecting their renewed mental resilience.

Stabilizing Touch

If you use this spell on a creature whose Physical Stress Pool is at 0 or that is suffering a Severe Consequence, you may immediately stabilize them without requiring a separate check.

Sacred Removal

If the condition or disease was caused by a spell or magical curse, you may learn the school of magic that originated the effect and its caster level (if applicable).