Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Fireball & Icestorm & Electrical Discharge

Level
3
School
Elemental
Keywords
Elemental
Range
40 meters
Duration
Instantaneous
Mana Cost
3

Area: 5-meter radius\

Choose an area that you can see within 40 meters of you. Each creature in a 5-meter radius must make a Reflex defend roll contested by your Magic skill. On a failure, the target takes elemental damage of the chosen type equal to the margin of failure. The spell applies additional effects based on the chosen element.

Stunts

Widened Blast

Spend 1 additional mana to increase the affected radius from 5 meters to 8 meters.

Overcharged Element

You may reroll any damage die from the elemental bonus effect (e.g., 1d4 fire) and take the better result.

Elemental Aftershock

Targets who fail their defend roll by 4 or more are also Dazed until the end of their next turn. This is a physical effect of the elemental blast and does not require a Mental Consequence.

Selective Strike

You may allow one ally in the area to automatically succeed on the Reflex check.

Lingering Zone

The area of effect remains dangerous for 1 additional round. Any creature entering or ending their turn in the zone takes half of the original elemental damage again, rolling their corresponding Reflex checks.