Fireball & Icestorm & Electrical Discharge
- Level
- 3
- School
- Elemental
- Keywords
- Elemental
- Range
- 40 meters
- Duration
- Instantaneous
- Mana Cost
- 3
Area: 5-meter radius\
Choose an area that you can see within 40 meters of you. Each creature in a 5-meter radius must make a Reflex defend roll contested by your Magic skill. On a failure, the target takes elemental damage of the chosen type equal to the margin of failure. The spell applies additional effects based on the chosen element.
Stunts
Widened Blast
Spend 1 additional mana to increase the affected radius from 5 meters to 8 meters.
Overcharged Element
You may reroll any damage die from the elemental bonus effect (e.g., 1d4 fire) and take the better result.
Elemental Aftershock
Targets who fail their defend roll by 4 or more are also Dazed until the end of their next turn. This is a physical effect of the elemental blast and does not require a Mental Consequence.
Selective Strike
You may allow one ally in the area to automatically succeed on the Reflex check.
Lingering Zone
The area of effect remains dangerous for 1 additional round. Any creature entering or ending their turn in the zone takes half of the original elemental damage again, rolling their corresponding Reflex checks.