Death Ward
- Level
- 3
- School
- Abjuration
- Keywords
- None
- Range
- Touch
- Duration
- Up to 2 hours
- Mana Cost
- 3
You touch a creature and grant it a measure of protection from death. For the duration, the first time the target would die as a result of taking damage, the target instead remains alive with 1 unfilled Consequence slot remaining. If the spell is still in effect when the target is subjected to an effect that would kill it instantly without dealing damage, that effect is negated against the target, and the spell ends.
Stunts
Guardian’s Gift
When the Death Ward is triggered, the target also fully restores their Physical Stress Pool, recovering enough vitality to keep fighting.
Shared Ward
Spend three additional mana to apply the spell to a second creature within 3 meters of the first. Both wards are independent.
Lingering Protection
When Death Ward is triggered, the target also gains resistance to all damage types until the end of their next turn.
Final Defiance
When Death Ward triggers, the target may immediately take an action spending 2 AP.
Warded Mind
While the spell is active, the target also gains +2 to Resolve checks against mind-affecting effects, representing a subtle divine reinforcement of their resolve.