Cure Wounds
- Level
- 3
- School
- Restoration
- Keywords
- None
- Range
- Touch
- Duration
- Instantaneous
- Mana Cost
- 3
You lay your hands on a creature, channelling restorative magic into their body. The target reduces one active Consequence by one severity tier (Severe → Moderate → Mild → healed). This spell can begin restoring moderate to severe injuries that would otherwise require long downtime.
Stunts
Restorative Surge
Spend 1 extra mana to also heal the target’s Physical Stress points equal to your Focus skill, in addition to the Consequence reduction.
Cleanse the Pain
When you cast this spell, you may also remove one negative condition affecting the target (such as Poisoned, Stunned, or Frightened).
Blessed Reversal
When you use Cure Wounds on a target who was Taken Out during combat, the target immediately regains stress points equal to your Magic skill and may take a free action.
Twin Touch
Spend three extra mana to apply the spell’s healing effect to a second target within 3 meters of the first.
Mender’s Grace
For the next 10 minutes after casting Cure Wounds, the target gains +1 to all Resolve defend rolls as their spirit is bolstered by lingering divine energy.