Fury
- Level
- 3
- School
- Illusion
- Keywords
- Concentration
- Range
- 40 meters
- Duration
- Concentration, up to 1 minute
- Mana Cost
- 3
Target one creature that you can see within 40 meters of you. The creature must make a Resolve defend roll contested by your Magic skill. On a failure, the creature takes mental damage equal to the margin of failure.
If it takes a Mental Consequence, the creature becomes enraged for a number of turns equal to the mental damage taken as a Consequence. The enraged target must use its action on each of its turns to make an attack against a creature other than itself that you mentally choose.
Stunts
Bloodlust Loop
If the enraged creature reduces another creature’s Physical Stress Pool to 0 during its turn, the rage duration is extended by 1 round.
Unleashed Madness
Spend 1 additional mana to force the target to make its first attack immediately (as a reaction) if they fail the initial Resolve check.
Sensory Override
The target suffers a Disadvantage on all Resolve checks to resist being redirected or calmed while enraged.
Chaotic Echo
If the target succeeds the initial Resolve check by only 1 or 2 points, it still suffers 1d4 mental damage.
Fractured Loyalty
If the enraged creature targets one of its allies, the ally cannot use reactions to defend or aid against the attack.