Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Detect Truth

Level
2
School
Divination
Keywords
Concentration
Range
Self
Duration
Up to 10 minutes
Mana Cost
2

For up to 10 minutes, you gain a +2 bonus to all Influence skill checks made to determine whether a creature is telling the truth. This includes interrogations, subtle persuasion, reading microexpressions, or resisting deceptive charm.

Stunts

Interrogator’s Glare

While this spell is active, if a creature lies to you and you succeed on an Influence check against them, they gain the Frightened condition until the end of their next turn.

Unravel the Lie

Once per casting, when you identify a lie, you may force the liar to reveal one true fact involuntarily.

Layered Insight

While this spell is active, you gain +1 to Resolve against illusions or social manipulation, as your mind is focused on truth.

Echoes of Intention

When someone speaks a partial truth, you gain a +2 bonus to your next roll made to press them further, provoke, or manipulate them into elaborating.

Eyes of the Seer

For the duration of the spell, you may use Influence instead of Perception when evaluating body language, voice tone, or emotional tells related to deceit.