Debilitate
- Level
- 2
- School
- Necromancy
- Keywords
- None
- Range
- 40 meters
- Duration
- 1 hour
- Mana Cost
- 2
You channel dark energy to weaken the physical resilience of a target creature, making them more vulnerable to harm. Choose a creature within 40 meters that you can see. The target must make a Fortitude defend roll contested by your Magic skill. On a failure, their Fortitude skill is reduced by 2 for 1 hour.
Stunts
Withering Decay
If the target fails the save by a margin of 3 or more, they also gain a -2 penalty to their Physical Defense for the duration of the spell.
Soul Drain
If a target under the effect of Debilitate’s Physical Stress Pool is reduced to 0 or consequences, you regain 2 spent mana point.
Spreading Weakness
Once per scene, if your target fails their check against Debilitate, you may immediately cast a Level 1 Necromancy spell on the same target as a free action without paying its mana cost.
Dreadful Aura
While a target is affected by Debilitate, all allies within 4 meters of them gain +1 to attack rolls against that target due to their visible suffering.
Lingering Rot
When Debilitate ends, the target takes 1d6 necrotic damage from the residual energy if they were hit by any attacks during its duration.