Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Debilitate

Level
2
School
Necromancy
Keywords
None
Range
40 meters
Duration
1 hour
Mana Cost
2

You channel dark energy to weaken the physical resilience of a target creature, making them more vulnerable to harm. Choose a creature within 40 meters that you can see. The target must make a Fortitude defend roll contested by your Magic skill. On a failure, their Fortitude skill is reduced by 2 for 1 hour.

Stunts

Withering Decay

If the target fails the save by a margin of 3 or more, they also gain a -2 penalty to their Physical Defense for the duration of the spell.

Soul Drain

If a target under the effect of Debilitate’s Physical Stress Pool is reduced to 0 or consequences, you regain 2 spent mana point.

Spreading Weakness

Once per scene, if your target fails their check against Debilitate, you may immediately cast a Level 1 Necromancy spell on the same target as a free action without paying its mana cost.

Dreadful Aura

While a target is affected by Debilitate, all allies within 4 meters of them gain +1 to attack rolls against that target due to their visible suffering.

Lingering Rot

When Debilitate ends, the target takes 1d6 necrotic damage from the residual energy if they were hit by any attacks during its duration.