Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Conjure Atronach

Level
2
School
Conjuration
Keywords
Concentration, Elemental
Range
30 meters
Duration
Until concentration ends
Mana Cost
2

You summon an elemental atronach into an unoccupied space within 30 meters. Choose an elemental type: Fire, Frost, or Lightning. The atronach acts on your initiative and may cast the corresponding spell (Firebolt, Frostbite, or Sparks) using your Magic skill for attack rolls.

The atronach lasts as long as you maintain concentration and has 3 AP.

Stunts

Empowered Summon

When you summon the atronach, you may spend an additional 1 mana to increase its spell damage by +1 for the duration of the summoning.

Elemental Bond

As long as the atronach is active, you gain resistance to the element it is attuned to (Fire, Frost, or Lightning).

Linked Will

Once per scene, you may cast a spell through your atronach’s position instead of your own. The spell must share its elemental type.

Explosive Dispel

When you end the spell or the atronach is destroyed, it explodes in an elemental burst. All creatures within 4 meters take 2d4 damage of the atronach’s element (no resistance).

Twin Invocation

When casting Conjure Atronach to summon two atronachs instead of one spending twice the mana cost. Their total hit points and damage are halved. You must concentrate as normal to maintain both.