Shadow
- Rating
- 2
- Type
- Undead
- Size
- Medium
Shadows are the remnants of souls consumed by darkness, stripped of body and left as animate hatred. They haunt lightless places, draining the strength from the living. A creature drained to nothing by a Shadow rises as a new Shadow the following midnight.
| Fight +2 | Reflex +2 | Stealth +3 | Perception +1 | |
| Fortitude +1 | Stride +1 | |||
| Physical Defense 0 | Elemental Defense 3 | AP 3 | Move 8m / Fly 8m | |
| Physical Stress 6 | Mental Stress 3 | Consequences Mild, Moderate |
Attacks
- Strength Drain (Fight +2, 1 AP) — 1d6 cold damage (bypasses Physical Defense). On a hit: target’s Might is reduced by 1 for the scene (max -3). A target reduced to Might -3 is Paralyzed.
Special Abilities
-
Incorporeal — Physical weapon attacks deal half damage. Magical attacks deal full damage.
-
Shadow Step (1 AP) — Teleport between areas of dim light or darkness within 10m.
-
Sunlight Weakness — In bright light, all rolls at Disadvantage.
-
Death Spawn — A creature whose Physical Stress Pool is reduced to 0 by Strength Drain rises as a Shadow at the next midnight unless burned or exposed to direct sunlight.