Sea Serpent
- Rating
- 6
- Type
- Beast
- Size
- Gargantuan
Sea Serpents are ancient predators from the depths of the world’s oceans. They are not supernatural creatures — they are simply what happens when an apex predator lives long enough and grows large enough that it has nothing left to fear.
| Fight +6 | Reflex +4 | Perception +5 | Survival +5 | Resolve +0 |
| Might +7 | Fortitude +6 | Stride +3 | ||
| Physical Defense 7 | Elemental Defense 3 | AP 3 | Move 8m / Swim 18m | |
| Physical Stress 36 | Mental Stress 3 | Consequences Mild x2, Moderate x2, Severe |
Resistance: Cold.
Legendary Resistance 2x per scene.
Attacks
-
Jaw Crush (Fight +6, 1 AP) — 3d8 + 10 piercing damage. On a hit: target is Grappled (Might vs Fight +6 to escape, costs 1 AP).
-
Constrict (Fight +6, 1 AP, Reach 4m) — 2d10 + 10 bludgeoning damage. On a hit with a margin of 2 or more: target is Grappled and Restrained.
-
Tail Smash (Fight +6, 2 AP, 5m arc) — All creatures in arc make Reflex defend roll vs Fight +6. On failure: 2d8 + 10 bludgeoning and knocked Prone.
-
Swallow Whole — When a Grappled creature in its jaws is hit again by Jaw Crush with a margin of 3 or more, the target is swallowed: it becomes Blinded and Restrained, and takes 2d6 acid damage per turn. Escape: Might vs 7 (1 AP).
Special Abilities
-
Massive — Immune to all forced movement.
-
Aquatic Dominance — In water, all rolls made with Advantage.
-
Capsize (3 AP, must be in water) — All vessels and creatures within 10m make Fortitude vs 6 or are capsized and thrown into the water.