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Sea Serpent

Rating
6
Type
Beast
Size
Gargantuan

Sea Serpents are ancient predators from the depths of the world’s oceans. They are not supernatural creatures — they are simply what happens when an apex predator lives long enough and grows large enough that it has nothing left to fear.

Fight +6 Reflex +4 Perception +5 Survival +5 Resolve +0
Might +7 Fortitude +6 Stride +3
Physical Defense 7 Elemental Defense 3 AP 3 Move 8m / Swim 18m
Physical Stress 36 Mental Stress 3 Consequences Mild x2, Moderate x2, Severe

Resistance: Cold.

Legendary Resistance 2x per scene.

Attacks

  • Jaw Crush (Fight +6, 1 AP) — 3d8 + 10 piercing damage. On a hit: target is Grappled (Might vs Fight +6 to escape, costs 1 AP).

  • Constrict (Fight +6, 1 AP, Reach 4m) — 2d10 + 10 bludgeoning damage. On a hit with a margin of 2 or more: target is Grappled and Restrained.

  • Tail Smash (Fight +6, 2 AP, 5m arc) — All creatures in arc make Reflex defend roll vs Fight +6. On failure: 2d8 + 10 bludgeoning and knocked Prone.

  • Swallow Whole — When a Grappled creature in its jaws is hit again by Jaw Crush with a margin of 3 or more, the target is swallowed: it becomes Blinded and Restrained, and takes 2d6 acid damage per turn. Escape: Might vs 7 (1 AP).

Special Abilities

  • Massive — Immune to all forced movement.

  • Aquatic Dominance — In water, all rolls made with Advantage.

  • Capsize (3 AP, must be in water) — All vessels and creatures within 10m make Fortitude vs 6 or are capsized and thrown into the water.