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Shadow Leviathan

Rating
7
Type
Beast
Size
Gargantuan

Unique creature.\

The Shadow Leviathan is a single creature, older than ELDRA itself, that has absorbed so much necrotic energy over its existence that it has become part void. It surfaces only when it hungers, which is rarely, but the event reshapes coastlines. It has been mistaken for an island. Ships have been built on it.

Fight +7 Reflex +4 Perception +6 Survival +6 Resolve +4
Might +7 Fortitude +7 Stride +3
Physical Defense 9 Elemental Defense 5 AP 3 Move 10m / Swim 22m
Physical Stress 45 Mental Stress 21 Consequences Mild x2, Moderate x2, Severe x2

Resistance: all damage types except Radiant. Vulnerability: Radiant (double damage).

Legendary Resistance 4x per scene. Legendary Actions 3x per round:

  • Tail Thrash — All creatures within 8m make Reflex defend roll vs Fight +7 or take 2d10 + 10 bludgeoning damage and are knocked Prone.

  • Shadow Surge — Moves up to 12m as a free action.

  • Void Gaze — One creature within 30m makes Resolve defend roll vs 6 or gains Frightened for 2 rounds.

Attacks

  • Crushing Maw (Fight +7, 1 AP) — 4d8 + 10 piercing damage. On a hit with a margin of 3 or more: the target is swallowed — becomes Blinded and Restrained, and takes 3d6 acid damage per turn. Escape: Might vs 8 (1 AP).

  • Void Tide (3 AP, 20m radius, once per scene) — Fortitude defend roll vs 7. On failure: 4d6 necrotic damage (bypasses all Defenses) and Dazed for 2 rounds. On success: half damage only.

  • Shadow Form (1 AP, once per scene) — Becomes incorporeal until start of its next turn. Immune to physical damage while incorporeal.

Special Abilities

  • Mythic Resilience — When its Physical Stress Pool is reduced to 0 for the first time, it resets to full and the Leviathan enters Shadow Phase: physical attacks deal half damage; necrotic attacks deal full damage; gains Phase Walk and +2 to all rolls.

  • Massive — Immune to all forced movement.

  • Abyssal Tide Roar (Reaction) — When the Leviathan takes Radiant damage, all creatures within 20m make Fortitude defend roll vs 7 or take 2d8 sonic damage and are knocked Prone.

  • Ocean Sovereign — In water, all rolls made with Advantage.