Owlbear
- Rating
- 4
- Type
- Beast
- Size
- Large
An Owlbear is the product of a magical experiment that should never have been repeated: the fusion of a great owl and a bear into something that has the aggression of both and the restraint of neither. They are fiercely territorial, nearly impossible to track quietly due to their exceptional senses, and capable of rotating their heads almost completely around.
| Fight +4 | Reflex +3 | Stealth +1 | Perception +2 | Resolve +1 |
| Might +4 | Fortitude +4 | Stride +3 | ||
| Physical Defense 2 | Elemental Defense 2 | AP 3 | Move 11m | |
| Physical Stress 10 | Mental Stress 6 | Consequences Mild, Moderate, Severe x2 |
Attacks
-
Bite (Fight +4, 1 AP) — 1d10 + 4 piercing damage.
-
Claw (Fight +4, 1 AP) — 1d10 + 4 slashing damage.
Special Abilities
-
Savage Assault — May make one Bite and one Claw attack per turn (1 AP each).
-
Keen Senses — +2 to Perception when detecting hidden or invisible creatures. Cannot be surprised.
-
Screech (1 AP, once per scene) — All creatures within 10m make Resolve vs 4 or are Frightened until the end of their next turn.