Horse
- Rating
- 1
- Type
- Beast
- Size
- Large
Horses are the most common riding mount across settled lands. Bred for endurance and steady temperament rather than combat, a well-trained horse can carry a rider and their gear across vast distances, but will shy from open violence unless specifically conditioned to it.
| Fight +1 | Reflex +1 | Perception +2 | Resolve +1 | |
| Might +2 | Fortitude +2 | Stride +3 | ||
| Physical Defense 1 | Elemental Defense 1 | AP 3 | Move 12m | |
| Physical Stress 6 | Mental Stress 6 | Consequences Mild, Moderate |
Attacks
- Kick (Fight +1, 1 AP) — 1d4 + 2 bludgeoning damage.
Special Abilities
-
Dash (2 AP, once per scene) — Move up to three times its base speed (36m) in a straight line. The horse cannot take any other action this turn.
-
Sure-Footed — +2 to Stride when navigating rough or uneven natural terrain.
-
Skittish — -1 to all rolls while adjacent to hostile creatures, unless calmed by its rider (Drive (Beast) vs 2).