Imp
- Rating
- 1
- Type
- Demon
- Size
- Tiny
Imps are the smallest and most cunning of demonic entities, often sent as spies, familiars, or advance scouts. They prefer harassment over open combat, using their ability to fly and their venomous sting to antagonise foes before retreating into the shadows.
| Fight +1 | Reflex +2 | Stealth +2 | Perception +1 | Magic +1 |
|---|---|---|---|---|
| Physical Defense 1 | Elemental Defense 2 | AP 3 | Move 6m / Fly 8m | |
| Physical Stress 3 | Mental Stress 3 | Consequences Mild |
Attacks
- Sting (Fight +1, 1 AP, Armor Pierce 1) — 1d4 piercing damage. On a hit: target makes Fortitude vs 2 or takes 1 additional poison damage at the start of their next 2 turns.
Special Abilities
-
Devil’s Sight — Sees through magical darkness and illusions of level 1 or lower.
-
Shapeshift — Once per scene, the Imp may take the form of a Tiny beast (rat, raven, spider). Stats remain unchanged.
-
Infernal Resistance — Resistance to fire damage; immune to poison.