Hell Hound
- Rating
- 3
- Type
- Demon
- Size
- Medium
Hell Hounds are demonic hunting beasts bred in the lower Abyss and unleashed into the mortal world to run down the enemies of their masters. They think, they coordinate, and they never give up a scent. Their breath weapon is used to flush prey from cover before a coordinated takedown.
| Fight +3 | Reflex +2 | Perception +3 | Survival +3 | |
| Might +3 | Fortitude +3 | Stride +3 | ||
| Physical Defense 3 | Elemental Defense 2 | AP 3 | Move 11m | |
| Physical Stress 10 | Mental Stress 3 | Consequences Mild, Moderate, Severe |
Attacks
-
Infernal Bite (Fight +3, 1 AP) — 1d8 + 3 piercing + 1d6 fire damage.
-
Fire Breath (2 AP, 4m cone, once per round) — All creatures in cone make Reflex defend roll vs Fight +3. On failure: 2d4 fire damage. On success: half.
Special Abilities
-
Pack Tactics — Advantage on attack rolls when an ally is adjacent to the target.
-
Fire Immunity — Immune to all fire damage.
-
Infernal Tracking — Cannot be shaken from a scent trail by any mundane means.