Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Flesh Golem

Rating
5
Type
Construct
Size
Large

A Flesh Golem is a horror assembled from the corpses of many different individuals and animated by a bolt of controlled lightning. Unlike Stone Golems, Flesh Golems retain a fragment of the fractured souls stitched into them — enough to suffer, not enough to think. When badly damaged, this suffering fragments into uncontrollable berserk fury.

Fight +5 Reflex +2 Perception +2
Might +5 Fortitude +5 Stride +2
Physical Defense 5 Elemental Defense 2 AP 3 Move 8m
Physical Stress 15 Mental Stress none Consequences Mild x2, Moderate, Severe

Attacks

  • Slam (Fight +5, 1 AP) — 2d10 + 7 bludgeoning damage.

  • Double Slam (3 AP) — Makes two Slam attacks against the same target.

  • Berserk Charge (2 AP) — Rush up to 8m and Slam with +3 additional damage.

Special Abilities

  • Construct — Immune to poison, disease, fear, exhaustion, and Mental Stress.

  • Lightning Absorption — Takes no damage from lightning; instead recovers 1d8 Physical Stress points.

  • Fire Vulnerability — Takes double damage from fire.

  • Berserk — When reduced to 2 or fewer stress points in its Physical Stress Pool, attacks the nearest creature including allies. The creator may attempt Resolve vs 3 (1 AP) to direct it.

  • Final Surge — When its Physical Stress Pool reaches 0 with consequences remaining, may make one free Slam as a Reaction before collapsing.