Flesh Golem
- Rating
- 5
- Type
- Construct
- Size
- Large
A Flesh Golem is a horror assembled from the corpses of many different individuals and animated by a bolt of controlled lightning. Unlike Stone Golems, Flesh Golems retain a fragment of the fractured souls stitched into them — enough to suffer, not enough to think. When badly damaged, this suffering fragments into uncontrollable berserk fury.
| Fight +5 | Reflex +2 | Perception +2 | ||
| Might +5 | Fortitude +5 | Stride +2 | ||
| Physical Defense 5 | Elemental Defense 2 | AP 3 | Move 8m | |
| Physical Stress 15 | Mental Stress none | Consequences Mild x2, Moderate, Severe |
Attacks
-
Slam (Fight +5, 1 AP) — 2d10 + 7 bludgeoning damage.
-
Double Slam (3 AP) — Makes two Slam attacks against the same target.
-
Berserk Charge (2 AP) — Rush up to 8m and Slam with +3 additional damage.
Special Abilities
-
Construct — Immune to poison, disease, fear, exhaustion, and Mental Stress.
-
Lightning Absorption — Takes no damage from lightning; instead recovers 1d8 Physical Stress points.
-
Fire Vulnerability — Takes double damage from fire.
-
Berserk — When reduced to 2 or fewer stress points in its Physical Stress Pool, attacks the nearest creature including allies. The creator may attempt Resolve vs 3 (1 AP) to direct it.
-
Final Surge — When its Physical Stress Pool reaches 0 with consequences remaining, may make one free Slam as a Reaction before collapsing.