Giant Rat
- Rating
- 1
- Type
- Beast
- Size
- Small
Giant Rats haunt sewers, ruins, and the cellars of forgotten buildings. A pack of them in a confined space can overwhelm an unprepared traveller. Their bites carry filth and disease.
| Fight +1 | Reflex +1 | Stealth +1 | Perception +1 | Survival +1 |
| Fortitude +1 | Stride +1 | |||
| Physical Defense 1 | Elemental Defense 0 | AP 3 | Move 9m | |
| Physical Stress 6 | Mental Stress 3 | Consequences Mild |
Attacks
- Bite (Fight +1, 1 AP) — 1d4 piercing damage.
Special Abilities
-
Disease Carrier — On a hit, target makes Fortitude vs 2 or becomes Poisoned (-1 to all rolls) until end of scene.
-
Swarm Instinct — When 3 or more Giant Rats attack the same target in one round, each gains +1 to its attack roll for that round.
-
Squealing Retreat — When the Rat’s Physical Stress Pool is reduced to 0, it lets out a shriek. All other Giant Rats within 10m gain Advantage on their next attack roll.