Elk
- Rating
- 2
- Type
- Beast
- Size
- Large
Elk are large, proud herd animals whose antlers can impale a man and whose charge can shatter bones. They are not predators but their territorial aggression during rutting season makes them exceptionally dangerous, and their stamina far exceeds that of most pursuit mounts.
| Fight +3 | Reflex +2 | Perception +4 | Resolve +1 | Lore +1 |
| Might +4 | Fortitude +4 | Stride +3 | ||
| Physical Defense 2 | Elemental Defense 1 | AP 3 | Move 11m | |
| Physical Stress 10 | Mental Stress 6 | Consequences Mild, Moderate, Severe |
Attacks
- Gore (Fight +3, 1 AP) — 1d6 + 4 piercing damage.
Special Abilities
-
Charge — When the Elk moves at least 10m in a straight line before attacking, it deals +2 damage and target makes Fortitude vs Might +4 or is knocked Prone.
-
Sure-Footed — +2 to Stride when navigating rough or uneven terrain. Ignores difficult terrain from natural sources.