Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Dolphin

Rating
2
Type
Beast
Size
Medium

Dolphins are swift, intelligent aquatic creatures. In the waters of ELDRA, some have been corrupted by dark energy, becoming aggressive and territorial. Even uncorrupted, a pod of dolphins defending young can ram hard enough to stun a swimmer.

Fight +2 Reflex +5 Stealth +1 Perception +4 Resolve +3
Might +2 Fortitude +2
Physical Defense 2 Elemental Defense 0 AP 3 Move 4m / Swim 16m
Physical Stress 6 Mental Stress 10 Consequences Mild, Moderate, Severe

Attacks

  • Ram (Fight +2, 1 AP) — 1d6 + 2 bludgeoning damage. On a hit: target makes Fortitude vs 3 or is pushed 2m.

Special Abilities

  • Echolocation — +2 to Perception when detecting creatures underwater. Cannot be surprised while submerged.

  • Aquatic — In water, all rolls made with Advantage. Cannot breathe air; must surface every 30 minutes.