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Dire Wolf

Rating
2
Type
Beast
Size
Large

Dire Wolves are ancient, massive predators that haunt the deep wilderness. They are twice the size of a common wolf, with jaws strong enough to crush bone and the cunning to drive prey into ambushes.

Fight +2 Reflex +2 Perception +2 Survival +2
Might +2 Fortitude +2 Stride +2
Physical Defense 2 Elemental Defense 0 AP 3 Move 10m
Physical Stress 6 Mental Stress 3 Consequences Mild, Moderate

Attacks

  • Savage Bite (Fight +2, 1 AP) — 1d8 + 2 piercing damage. On a hit with a margin of 2 or more: target must succeed on Reflex vs Fight +2 or be knocked Prone and Grappled (Might vs Fight +2 to escape, costs 1 AP).

Special Abilities

  • Pack Tactics — Advantage on attack rolls when an ally is adjacent to the target.

  • Terrifying Howl (1 AP, once per scene) — All enemies within 15m make Resolve vs 2. On failure, Frightened until end of their next turn.

  • Relentless Pursuit — Ignores difficult terrain when chasing a target it has already attacked this scene.