Dire Wolf
- Rating
- 2
- Type
- Beast
- Size
- Large
Dire Wolves are ancient, massive predators that haunt the deep wilderness. They are twice the size of a common wolf, with jaws strong enough to crush bone and the cunning to drive prey into ambushes.
| Fight +2 | Reflex +2 | Perception +2 | Survival +2 | |
| Might +2 | Fortitude +2 | Stride +2 | ||
| Physical Defense 2 | Elemental Defense 0 | AP 3 | Move 10m | |
| Physical Stress 6 | Mental Stress 3 | Consequences Mild, Moderate |
Attacks
- Savage Bite (Fight +2, 1 AP) — 1d8 + 2 piercing damage. On a hit with a margin of 2 or more: target must succeed on Reflex vs Fight +2 or be knocked Prone and Grappled (Might vs Fight +2 to escape, costs 1 AP).
Special Abilities
-
Pack Tactics — Advantage on attack rolls when an ally is adjacent to the target.
-
Terrifying Howl (1 AP, once per scene) — All enemies within 15m make Resolve vs 2. On failure, Frightened until end of their next turn.
-
Relentless Pursuit — Ignores difficult terrain when chasing a target it has already attacked this scene.