Searing Burst
- Level
- 2
- School
- Elemental
- Keywords
- Elemental
- Range
- Self (3-meter radius)
- Duration
- Instantaneous
- Mana Cost
- 2
You compress heat to a single point at the centre of your chest and release it in a violent radial eruption. The fire does not care for allegiance or cover — it fills every space around you equally.
All creatures within 4 meters of you must make a Reflex skill check contested by your Magic skill. On a failure, the creature takes Fire damage equal to the margin of failure.
Stunts
Widened Flame
The radius of Searing Burst increases to 6 meters.
Selective Heat
You may designate any number of creatures you can see when casting. Those creatures are unaffected by the burst.
Superheated Air
Creatures that fail the check also suffer Disadvantage on all Fortitude checks until the end of their next turn, as scorched lungs and seared eyes impair them.
Ignition Point
If two or more creatures fail the Reflex check, the area itself ignites for 1 round. Any creature that enters or starts its turn in the 3-meter radius takes 1 Fire damage automatically.
Thermal Recoil
The heat radiates outward with enough force to push. Creatures that fail the check are also pushed 2 meters directly away from you.