Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Searing Burst

Level
2
School
Elemental
Keywords
Elemental
Range
Self (3-meter radius)
Duration
Instantaneous
Mana Cost
2

You compress heat to a single point at the centre of your chest and release it in a violent radial eruption. The fire does not care for allegiance or cover — it fills every space around you equally.

All creatures within 4 meters of you must make a Reflex skill check contested by your Magic skill. On a failure, the creature takes Fire damage equal to the margin of failure.

Stunts

Widened Flame

The radius of Searing Burst increases to 6 meters.

Selective Heat

You may designate any number of creatures you can see when casting. Those creatures are unaffected by the burst.

Superheated Air

Creatures that fail the check also suffer Disadvantage on all Fortitude checks until the end of their next turn, as scorched lungs and seared eyes impair them.

Ignition Point

If two or more creatures fail the Reflex check, the area itself ignites for 1 round. Any creature that enters or starts its turn in the 3-meter radius takes 1 Fire damage automatically.

Thermal Recoil

The heat radiates outward with enough force to push. Creatures that fail the check are also pushed 2 meters directly away from you.