Sealbind
- Level
- 2
- School
- Abjuration
- Keywords
- None
- Range
- Touch
- Duration
- Until dispelled
- Mana Cost
- 2
You magically seal a door, gate, chest, or other entryway. The sealed object is locked against all non-magical attempts to open it. Picking the lock requires a Burglary skill check contested by your Magic skill. The difficulty to force the object open through brute strength is increased by +5.
You may designate up to three creatures who can open the sealed object without a check. The seal remains until dispelled or you willingly end the effect.
Stunts
Glyph Trigger
You may inscribe a magical rune that detonates for 2d6 elemental damage when the seal is broken. You choose the damage type.
Silent Ward
The seal becomes completely invisible and undetectable unless the observer succeeds a Lore (Occult) or Perception against your Magic skill level.
Mental Warning
You are mentally alerted if anyone tampers with or opens the sealed object.
Unyielding Frame
The object cannot be destroyed unless the spell is dispelled first.
Blessed Pass
You may allow a creature to bypass the seal once per day by speaking a specific word or touching the object in a unique way.