Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Sealbind

Level
2
School
Abjuration
Keywords
None
Range
Touch
Duration
Until dispelled
Mana Cost
2

You magically seal a door, gate, chest, or other entryway. The sealed object is locked against all non-magical attempts to open it. Picking the lock requires a Burglary skill check contested by your Magic skill. The difficulty to force the object open through brute strength is increased by +5.

You may designate up to three creatures who can open the sealed object without a check. The seal remains until dispelled or you willingly end the effect.

Stunts

Glyph Trigger

You may inscribe a magical rune that detonates for 2d6 elemental damage when the seal is broken. You choose the damage type.

Silent Ward

The seal becomes completely invisible and undetectable unless the observer succeeds a Lore (Occult) or Perception against your Magic skill level.

Mental Warning

You are mentally alerted if anyone tampers with or opens the sealed object.

Unyielding Frame

The object cannot be destroyed unless the spell is dispelled first.

Blessed Pass

You may allow a creature to bypass the seal once per day by speaking a specific word or touching the object in a unique way.