Phantom Blade
- Level
- 1
- School
- Conjuration
- Keywords
- Concentration
- Range
- Self (5-meter reach)
- Duration
- Concentration, up to 1 minute
- Mana Cost
- 1
You conjure a blade of compacted force that orbits within arm’s reach, moving with the fluid precision of your intent rather than your hand. The blade has no hilt, no weight, and makes no sound — it is pure will given an edge.
For the duration, once per turn as part of your attack action you may direct the blade to strike a creature within 5 meters. Make a Magic skill roll contested by the target’s Reflex skill. On a success, the target takes Physical damage equal to your Magic skill. This attack does not use your Fight skill and does not count as a Basic Attack for the purposes of AP limits.
Stunts
Reaching Cut
The blade’s reach extends to 10 meters. It can strike targets you do not have line of sight to, provided they are within range and you are aware of their location.
Twin Edge
You conjure two blades instead of one. Each blade may strike a different target on the same turn. The second blade’s attack is made with a -1 penalty to your Magic roll.
Reaching Cut
The blade’s reach extends to 10 meters. It can strike targets you do not have line of sight to, provided they are within range and you are aware of their location.
Serrated Phantom
When the blade strikes a target, the wound lingers. The target takes 1 additional Physical damage at the start of each of its turns for a number of turns equal to the original damage dealt, to a maximum of 3 turns.
Deflecting Orbit
While Phantom Blade is active, once per turn when you are targeted by a melee attack you may interpose the blade as a Reaction, granting yourself +1 to your defense roll against that attack.
Overdriven Edge
By spending 1 additional AP when directing the blade to strike, you empower its strike. On a hit, the damage increases to Magic skill + 2.