Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Paralyze

Level
4
School
Illusion
Keywords
Concentration
Range
30 meters
Duration
Concentration
Mana Cost
4

Choose a creature that you can see within 30 meters of you. The target must make a Resolve defend roll contested by your Magic skill.

On a failure, the creature takes mental damage equal to the margin of failure. If the target suffers a Mental Consequence, it becomes paralyzed for a number of turns equal to the damage taken as a Consequence.

Stunts

Body Stasis

While the target is paralyzed, it also gains Vulnerability to physical damage, taking double damage from physical attacks.

Deep Lock

You may increase the duration of the paralysis by +1 turn.

Mental Anchor

Targets affected by this spell have -1 to their Resolve skill for the duration of the paralysis.

Body Stasis

While the target is paralyzed, it also gains Vulnerability to physical damage, taking double damage from physical attacks.

Psychic Snap

If the target successfully resists the spell, you may choose to deal 2 mental stress points instead of causing no effect.

Lingering Grasp

When the spell ends, the target suffers Disadvantage on its next movement-based action (e.g., escaping, dodging, or repositioning).