Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Kinetic Leap

Level
1
School
Transmutation
Keywords
Flexible, Concentration
Range
Self
Duration
Up to 1 minute
Mana Cost
1+

You flood your body with stored kinetic energy, temporarily overcoming natural physical limits. For up to 1 minute, your jumping distance is multiplied by a factor equal to the total mana spent when you cast the spell. This multiplier applies to both horizontal and vertical jumps. You must maintain concentration to sustain the effect.

Stunts

Controlled Ascent

While Kinetic Leap is active, you may precisely control your vertical movement, allowing you to land safely on narrow ledges or unstable surfaces without requiring an additional check.

Wallbound Momentum

While under the effects of Kinetic Leap, you may treat vertical surfaces as valid jump origins, allowing you to leap again after contacting a wall or similar structure once per turn.

Feathered Landing

While Kinetic Leap is active, reduce any falling damage you take by an amount equal to the total mana spent to cast the spell.

Extended Burst

When you cast Kinetic Leap, you may spend 2 additional mana to double the spell’s duration to 2 minutes. This does not increase the jump multiplier.

Sudden Reversal

Once per casting of Kinetic Leap, you may immediately change direction mid-jump, allowing you to reverse, curve, or redirect your leap without losing distance.