Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Inevitable Doom

Level
5
School
Divination
Keywords
Concentration
Range
40 meters
Duration
24 hours
Mana Cost
5

You do not attack a creature. You look at it, and you see the moment it fails. Then you make that moment real.

Choose a creature you can see within 40 meters. The target must make a Resolve skill check contested by your Magic skill. On a failure, you place a Doom Mark on the target.

Stunts

Catastrophic Trigger

When the Doom triggers, the target is also knocked Prone. If the target’s Mental Stress Pool is at 0 and it takes a Mental Consequence from the Doom’s damage, it also becomes Dazed until the end of its next turn as the sudden simultaneous damage overwhelms it.

Cascading Doom

When the Doom triggers, all creatures within 5 meters of the target must make a Resolve vs your Magic check or take Mental damage equal to your Magic skill as the psychic detonation radiates outward.

Inescapable

The Doom Mark persists through death — if the marked creature is resurrected while the mark is active, the mark remains. The Doom triggers on the first failed roll after resurrection as normal.

Double Doom

You may maintain two Doom Marks simultaneously. You must concentrate on both. If your concentration is broken, both marks end.

Witnessed Inevitability

When the Doom triggers, all creatures that can see the target must make a Resolve vs your Magic check. On a failure, the creature takes mental damage equal to the margin of failure. If its Mental Stress Pool is at 0 and it takes a Mental Consequence, it becomes Frightened of you until the end of their next turn, as the catastrophic collapse of fate is witnessed in real time.