Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Illusory Dragon

Level
5
School
Conjuration, Illusion
Keywords
Concentration, Elemental
Range
40 meters
Duration
8 hours
Mana Cost
5

By gathering threads of shadow material from the deepest reaches of ELDRA, you create a Huge shadowy dragon in an unoccupied space that you can see within 40 meters of you. The illusion lasts for 8 hours and occupies its space, as if it were a creature.

When the illusion appears, any of your enemies that can see it must succeed on a Resolve defend roll contested by your Magic skill. On failure, they take Mental damage equal to the margin of failure, if they take Mental Consequence, they become Frightened. The duration of the frightened condition is determined by the severity of the consequence. You can move the illusion up to 20 meters. At any point during its movement, you can cause it to exhale a blast of energy in a 15-meter cone originating from its space. Each creature in the cone must make a Reflex defend roll contested by your Magic skill, taking elemental damage of the chosen type equal to the margin of failure.

The illusion is tangible because of the shadow stuff used to create it, but attacks miss it automatically, it succeeds on all defend rolls, and it is immune to all damage and conditions.

Stunts

Shifting Fear

Once per round, you mayredirect the frightened condition from one creature to another within 10 meters of the dragon if the new target fails its Resolve contest against your Magic.

Piercing Terror

When a creature fails its initial Resolve defend against the dragon, it also takes 1d6 mental damage.

Shifting Fear

Once per round, you mayredirect the frightened condition from one creature to another within 10 meters of the dragon if the new target fails its Resolve contest against your Magic.

Shadow Breath

You can spend three mana to allow the Illusory Dragon to exhale a blast of shadow energy that deals additional damage equal to your Magic skill to each creature in the cone for free AP.

Echoing Roar

When a creature succeeds its Resolve defend against the illusion, it still suffers a -1 penalty to its next action, due to lingering psychological shock.

Phantom Onslaught

If three or more enemies are frightened by the illusion at the same time, you gain +2 to your Magic skill for the purpose of the dragon’s breath cone attacks until the end of your next turn.