Healing
- Level
- 1
- School
- Restoration
- Keywords
- Flexible
- Range
- Touch
- Duration
- Instant
- Mana Cost
- 1+
A creature you touch regains a number of physical stress points equal to your Magic skill plus the total mana you spent when you cast the spell.
Stunts
Rapid Mending
You may cast this spell spending 1 AP instead of a major one.
Healing Surge
If the target’s Physical Stress Pool is at 0, this healing spell also removes a Mild Consequence related to physical harm that happened in the same scene.
Overflowing Vitality
If this spell would restore more stress points than the target is missing, the overflow grants the target temporary stress points equal to the remainder for the next 10 minutes.
Cleansing Light
When you heal a creature, you may also remove one non-magical poison or disease affecting them.
Group Recovery
By spending 2 extra mana, you may apply the healing to up to 3 targets within 2 meters of you, splitting the total healing among them as you choose.