Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Fate’s Eye

Level
4
School
Divination
Keywords
None
Range
Self (20-meter radius)
Duration
Concentration, up to 10 minutes
Mana Cost
4

For a few minutes you see the world as it actually is rather than as it presents itself. The layers of illusion, concealment, and enchantment become transparent. The threads connecting every living thing to its current condition glow faint and gold at the edge of your perception.

For the duration:

Stunts

Piercing Sight

Fate’s Eye also penetrates magical darkness and illusions within 10 meters. Illusions you observe while the spell is active appear visibly unstable to you.

Piercing Sight

Fate’s Eye also penetrates magical darkness and illusions within 10 meters. Illusions you observe while the spell is active appear visibly unstable to you.

Tactical Reading

You may use the declaration feature twice per turn instead of once, designating two different creatures simultaneously.

Vulnerability Scan

When you declare a creature, you also learn its current Physical and Mental Stress Pool levels and whether it has any active Consequences — information you may relay to allies.

Preemptive Read

Once per scene while Fate’s Eye is active, you may predict an incoming attack. Before an attack roll is made against you or an ally within 20 meters, you may grant that creature +2 to their defend roll for that specific attack.

Extended Sight

The radius of Fate’s Eye increases to 30 meters. The mundane concealment penetration also increases to 20 meters.