Fate’s Eye
- Level
- 4
- School
- Divination
- Keywords
- None
- Range
- Self (20-meter radius)
- Duration
- Concentration, up to 10 minutes
- Mana Cost
- 4
For a few minutes you see the world as it actually is rather than as it presents itself. The layers of illusion, concealment, and enchantment become transparent. The threads connecting every living thing to its current condition glow faint and gold at the edge of your perception.
For the duration:
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You automatically see all invisible or concealed creatures within 20 meters, as though the See Invisibility spell were active.
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You perceive the current active spell effects on any creature within 20 meters (what spells affect them and their approximate remaining duration).
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You may see through mundane concealment (smoke, darkness, fog) within 10 meters. Magical darkness is not penetrated.
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Once per turn as a free action, you may declare one creature within 20 meters. Until the start of your next turn, all allies who can hear you gain Advantage on skill checks made to target or interact with that creature, as you relay what you perceive of its state and position.
Stunts
Piercing Sight
Fate’s Eye also penetrates magical darkness and illusions within 10 meters. Illusions you observe while the spell is active appear visibly unstable to you.
Piercing Sight
Fate’s Eye also penetrates magical darkness and illusions within 10 meters. Illusions you observe while the spell is active appear visibly unstable to you.
Tactical Reading
You may use the declaration feature twice per turn instead of once, designating two different creatures simultaneously.
Vulnerability Scan
When you declare a creature, you also learn its current Physical and Mental Stress Pool levels and whether it has any active Consequences — information you may relay to allies.
Preemptive Read
Once per scene while Fate’s Eye is active, you may predict an incoming attack. Before an attack roll is made against you or an ally within 20 meters, you may grant that creature +2 to their defend roll for that specific attack.
Extended Sight
The radius of Fate’s Eye increases to 30 meters. The mundane concealment penetration also increases to 20 meters.