Corpse Explosion
- Level
- 4
- School
- Necromancy
- Keywords
- None
- Range
- 20 meters
- Duration
- Instantaneous
- Mana Cost
- 4
You cause all corpses within 20 meters of you to violently explode. Each explosion affects a 3-meter radius surrounding the corpse.
Each creature (excluding yourself) caught in the blast of an exploding corpse must make an Reflex skill check contested by your Magic skill. On a failure, the creature takes necrotic damage equal to the margin of failure.
Stunts
Chain Detonation
If a creature is affected by more than one exploding corpse, it must make a separate Reflex roll for each. Damage from each explosion stacks.
Putrid Blast
A creature that fails its Reflex check also becomes Poisoned until the end of its next turn due to toxic decay vapors.
Unholy Echoes
For each creature whose Physical Stress Pool is reduced to 0 by this spell, you regain stress points equal to your Magic skill or may apply Grave Touch if you have it.
Blood Sigil Detonation
You may choose to mark one corpse ahead of time with a blood sigil. When that corpse explodes, affected creatures take an additional 1d6 necrotic damage.
Corpsefire Conflagration
You may spend 1 additional mana when casting this spell. All corpses explode with fiery force instead of necrotic energy, dealing fire damage and igniting flammable materials in the area.