Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Calm

Level
2
School
Restoration
Keywords
Concentration
Range
10 meters
Duration
1 minute
Mana Cost
2

You attempt to suppress strong emotions in a creature. Choose a creature you can see within 10 meters. The target must make a Resolve defend roll contested by your Magic skill. On a failure, the target becomes calm and non-hostile for the duration (does not require the Mental Stress Pool to be at 0). It will not take aggressive actions and avoids conflict. The effect ends early if the creature is attacked, harmed by a spell, or sees an ally being harmed.

Stunts

Pacifying Presence

While Calm is active on a creature, nearby hostile creatures within 5 meters of the target suffer -1 to attack rolls as long as they can see the calmed target.

Lingering Tranquility

When Calm ends naturally (not due to violence), the affected creature suffers Disadvantage on hostile actions against you for 1 minute.

Mass Soothing

Spend 3 additional Mana to attempt to calm up to three creatures within range. Each must make separate contested Resolve checks.

Subtle Calm

The target is unaware that magic was used.

Peaceful Anchor

As long as you maintain Concentration on Calm, you gain +2 to Resolve defend rolls against fear, charm, or emotional manipulation effects.