Introduction Playing ELDRA Character Creation Game Mechanics Equipment Peoples of ELDRA Classes Skills Spells Spellcasting Stunts Bestiary

Absorb Elements

Level
1
School
Elemental
Keywords
Flexible, Elemental
Range
Touch
Duration
1 hour
Mana Cost
1+

You touch a willing creature and grant it enhanced resistance against one elemental type: Fire, Frost, or Lightning. The target gains a bonus to the chosen Elemental Defense equal to the total mana you spent on the spell. The effect lasts for up to 1 hour.

Stunts

Elemental Feedback

When a creature under the effect of Absorb Elements is hit by the chosen element, it may reflect a portion of the damage back. The attacker takes 2d4 damage of the same type.

Elemental Fortification

By spending 1 additional mana, the target becomes immune to the first instance of damage from the chosen element type during the spell’s duration.

Shared Resistance

When you cast Absorb Elements, you may choose an additional target within 4 meters. The second target gains half the elemental defense bonus (rounded down).

Reactive Shield

Once per casting, the target can activate a temporary shield when struck by the chosen element, gaining Advantage on the next defend roll made against an attack of the same type.

Absorbing Pulse

If the target takes damage from the chosen element while the spell is active, they gain +1 to their next attack. This bonus fades if not used within the same scene.