Zombie
- Rating
- 2
- Type
- Undead
- Size
- Medium
Zombies are the most common product of unchecked necromantic energy. Slow, strong, and utterly relentless, they overwhelm through attrition. They feel no pain and continue to fight even after suffering wounds that would fell a living creature.
| Fight +1 | ||||
| Might +2 | Fortitude +2 | |||
| Physical Defense 3 | Elemental Defense 0 | AP 2 | Move 5m | |
| Physical Stress 6 | Mental Stress none | Consequences Mild, Moderate |
Attacks
- Slam (Fight +1, 1 AP) — 1d8 + 2 bludgeoning damage.
Special Abilities
-
Undead — Immune to poison, disease, fear, exhaustion, and Mental Stress.
-
Undead Fortitude — Once per scene, when its Physical Stress Pool is reduced to 0, make Fortitude vs 2. On success, survives with 1 stress point remaining.
-
Slow — 2 AP per turn instead of 3. Cannot take the Disengage action.